Definition and messaging
Define the experience to explore
Scope, hypotheses and observable criteria before the prototype.
- Status
- Observed
- Last reviewed
- 2026-09-30
- Stage
- Definition
Input
Brief, research, current behavior, marketing context and constraints shared with the team. A ticket can be a source if the team uses one; design work starts from the question to clarify.
Procedure
- Write the actor, required capability and value in the story, linking them to evidence.
- Define the decision the prototype must help make. If outcome or scope remain ambiguous, clarify them with
ask-jadobefore assigning implementation. - Distinguish the desired outcome, interaction order and observation conditions: stories, flows and scenarios own different parts of the reasoning.
- Bound the paths, states and content to explore. Declare what will be simulated and what remains out of scope.
- Discuss feasibility concerns with development; record their constraints without determining their technical solution.
- Prepare the UX record and test criteria.
Output and completion criterion
Stories with IDs, sources and status; understandable scope; hypotheses and observable criteria. Every uncertainty that changes the user’s path has a question and a responsible contact.
Breaking work into development issues and tasks follows the team’s chosen process. The designer provides goals, the expected experience and evidence useful to that conversation.
Artifact contract source: UX Planner.